Multiplayer physics simulation tests in Unreal Engine
This project demonstrates networked physics simulation in a realistically simulated network environment, running multiple clients and a dedicated server.
Running on a SpatialOS custom Unreal Engine 4.26 built from source found HERE!
The hanging cylinders are server-authoritative, running on a custom interpolation. Running 3 clients and a dedicated server with an average network simulation with a 30-60 millisecond delay. 2 clients interacting with objects and one observing.
Same setup demonstrating networked portals.