Alice
Is a 2D puzzle and collection game made for iOS and Android. Implemented entirely in the Unity UI system.
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By using the Alice in Wonderland as the story base, a solid base for gameplay-driven narrative was created, as the denizens provide a hierarchy and factions.
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The idea was not to make just another match puzzle game, but to provide a unique touch. This came in the form of moving elements on the battlefield and some unique interactions between some of them.
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An organic player progression system was made for Alice in the form of a chest of collectibles.
From design to publishing
In this project I handled the following aspects of development:
Creating gameplay systems, implementing the design choices.
Communicating requirements and handling delivery from an outsource art asset studio.
Allocating and cutting the assets.
Implementing third person advertisement and monetization services.
Handling user authentification and backend user account communication, ensuring server-only execution for data-sensitive functionality.
Optimizing the rendering and performance for publishing standards.
Ensuring the project adheres to PlayStore and Appstore publishing guidelines.